Category Archives: Product Development

News and information (and the occasional sneak peek) about new products in the pipeline.

Let’s all make a castle Part 1

Hi all,

Like I wrote last time, August was pretty much a write off.  With all three partners getting/still sick and traditional summer activities which don’t involve being inside in my studio, not much was done.

On a plus side, GenCon did invigorate our want to play games and we laid out the formats for both a Malifaux and Age of Sigmar campaign for our club.  It is with these campaigns in mind that I’ve started sculpting a 28mm scale castle for the game. Continue reading Let’s all make a castle Part 1

Engage Engines! Full speed ahead!

Hey Everyone! Brad here. Just wanted to post a quick update on how our big space table is coming along for Reapercon. We’re going to be running an epic battle between two cruisers that we’ve dubbed Hostile Takeover. The basic premise of the game is that two corporations are sending boarding parties in an attempt to commandeer the enemies vessel. Continue reading Engage Engines! Full speed ahead!

The stone bridge is FINALLY done!!!!

Hi all,

Minicannuck here.  It has been a hectic couple of weeks up here in Canada.  With the average temperature being around -20, I was not able to make use of the studio I created in my garage.  The poor space heaters just couldn’t keep up.  I think I will have to invest in a wood burning stove if we continue to get weather like this.  In the mean time, I had to find space in the house where I could.

The good news is that I got the first stone bridge done!  Continue reading The stone bridge is FINALLY done!!!!

Printed Maps: The Farmstead Part 2 – Layer by Layer

The Farmstead map is finished. It took a while but we’re pleased with the result and I learned some new tricks along the way, which is always fun (more on that later). Since I teased the layout of the map in part 1, I thought it might be fun to go through the finished map bit by bit and write about each part like a DVD commentary track. So let’s dive right in at the bottom layer of the map: Continue reading Printed Maps: The Farmstead Part 2 – Layer by Layer